During our Panel From Hell live show, we unveiled some of the major updates and improvements coming in Patch 5 for Baldur’s Gate 3. Not only did the panel include our very first #LARPG, but also a community video from founder & Game Director Swen Vincke, who took us through many of the new features coming next week.

Patch 5 will expand on the breadth & depth of Baldur’s Gate 3. Starting Tuesday 13th, players will discover new game-changing mechanics, tons of combat and AI improvements, visual upgrades to weapons and cinematics, a bigger focus on roleplaying, and more Owlbear cub content to make your heart burst. Also expect to take a tantalizing step toward unearthing Shadowheart’s mysteries in this update.

The full patch notes for Patch 5 will be revealed on Tuesday the 13th, when it releases. For now, here are some of the highlights from the patch.

The Active Roll System

During skill checks, rather than leaving you at the mercy of the RNG gods during skill checks, in Patch 5 we have ensured players now have much more agency. Active Roll gives players the ability to swing the odds in their favour by applying spells and bonuses to their rolls. Additionally, players can now see their modifiers and status effects happen directly within the UI, rather than being calculated in the background.

Background Goals

Players have always been able to select a ‘Background’ at the Character Creation screen - Folk Hero, Acolyte, Urchin, and so on. Now every character will have their own series of secret miniquests based on these roles, called Background Goals. So, whenever a Folk Hero does something Folksy and Heroic or an Urchin does something Urchiny, they’ll be rewarded. It’s a new way to encourage role playing, with players directly benefiting from acting as their character would in any given scenario.

Camp Supplies

Camp Resources are a new feature that will make you think a little more strategically about when to activate a Long Rest. Now in order to make camp, you first need supplies. You know all the food and scraps you find around Baldur's Gate 3? Well from now one, you’ll need that to set up for a full rest. Finally, a use for your giant hoard of dead fish!
Also coming this patch are Mini Camps, context-dependent environments that offer an alternative to returning to your HQ by the river. From the Chapel near the Ravaged Beach to the Underdark, we've recreated every landmark as its own isolated location that can be accessed when you’re ready to hunker down for your Long Rest.

And there’s more!

We’ve given the AI a serious tune-up, with enemies now being far more intelligent and resourceful than before. Watch as unarmed enemies pick up discarded weapons! Gasp at a group of goblins tossing health potions to each other! Wonder as your NPC companions make sensible, self-preserving decisions!
There are a huge number of other improvements we’ve made for Patch 5, including Non-Lethal Attack Mode, old-school point and click dialogue, and some very intriguing new story content around a certain party member...

Be sure to catch the Panel From Hell 3 for all the latest news and updates, as well as the community update that goes into greater detail about these changes, with more listed over on Steam. For even more info, the full patch notes will be released on Tuesday 13th.
BALDUR'S GATE 3 - PATCH FIVE COMING ON JULY 13TH 2021 BALDUR'S GATE 3 - PATCH FIVE COMING ON JULY 13TH 2021 Reviewed by Tech News 24h on Rating: 5